Game Technologies and Features
Our games are carefully designed so that they can be easily integrated into different websites. For instance, in one website a player can enter the Leaderboard simply by inputting his name, and in another website a player can log in to a membership system to record his scores. All these scenarios are supported in our games.
We provide support to PHP platforms.
We use websockets for communication in multi player games.
All our games are available in HTML5 format.
Some of our games are available in Android format.
All our games are available in Java format.
All our games are available in 12 languages.
Six Layers of Security
All our games have six layers of security either built-in or supported to make cheating or hacking virtually impossible.
Cheat Engine Defeat Technology
Our Cheat Engine Defeat Technology makes score manipulation by memory scanners virtually impossible.
Sign 'n Authen Technology
Our Sign 'n Authen Technology makes sure that all communications between the server and the clients (e.g. a score is sent by a client to the server for recording in the Leaderboard) are authenticated to avoid fake scores from being recorded to the Leaderboard.
Our Sophisticryption Technology further encrypts the messages to provide an additional layer of security.
All our games support an easy-to-use Site Locking mechanism so that the games can be configured to run on selected websites only. This forbids unauthorized parties from downloading and uploading the games files of the games to their own websites.
All our compiled games (HTML5, Java, Android) are obfuscated to avoid decompilation.
All our games support hosting under secure protocols such as HTTPS to provide an additional layer of security.
All our games are structured according to our TidySource standard. This ensures that all our games have an easy-to-understand structure and clean coding for easy maintenance.
We go great lengths to make sure the codes are readable and can be easily understood. All variable names and function names are carefully chosen so that they are self-explanatory. Nothing is hard coded and all parameters are centralized for easy configuration.
We provide Preloader, Leaderboard and Lobby modules for you to choose and use in your licensed games.
Our games are created using the state of the art Nogic