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Game Technologies and Features

Easy Integration

Our games are carefully designed so that they can be easily integrated into different websites. For instance, in one website a player can enter the Leaderboard simply by inputting his name, and in another website a player can log in to a membership system to record his scores. All these scenarios are supported in our games.

PHP Support

We provide support to PHP platforms.

Websocket Support

We use websockets for communication in multi player games.

HTML5 Support

All our games are available in HTML5 format.

Android Support

Some of our games are available in Android format.

Java Support

All our games are available in Java format.

Multiple Languages

All our games are available in 12 languages.

Six Layers of Security

All our games have six layers of security either built-in or supported to make cheating or hacking virtually impossible.

Cheat Engine Defeat Technology

Our Cheat Engine Defeat Technology makes score manipulation by memory scanners virtually impossible.

Sign 'n Authen Technology

Our Sign 'n Authen Technology makes sure that all communications between the server and the clients (e.g. a score is sent by a client to the server for recording in the Leaderboard) are authenticated to avoid fake scores from being recorded to the Leaderboard.

Sophisticryption Technology

Our Sophisticryption Technology further encrypts the messages to provide an additional layer of security.

Site Locking

All our games support an easy-to-use Site Locking mechanism so that the games can be configured to run on selected websites only. This forbids unauthorized parties from downloading and uploading the games files of the games to their own websites.

Game Obfuscation

All our compiled games (HTML5, Java, Android) are obfuscated to avoid decompilation.

Secure Protocol

All our games support hosting under secure protocols such as HTTPS to provide an additional layer of security.

TidySource Standard

All our games are structured according to our TidySource standard. This ensures that all our games have an easy-to-understand structure and clean coding for easy maintenance.

Clean Codes

We go great lengths to make sure the codes are readable and can be easily understood. All variable names and function names are carefully chosen so that they are self-explanatory. Nothing is hard coded and all parameters are centralized for easy configuration.

Supporting Modules

We provide Preloader, Leaderboard and Lobby modules for you to choose and use in your licensed games.

Nogic Engine

Our games are created using the state of the art Nogic engine.
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Trademarks mentioned are the properties of their respective owners.