Our games are carefully designed so that they can be easily integrated into different websites. For instance, in one website a player can enter the High Scores Table simply by inputting his name, and in another website a player can log in to a membership system to record his scores. All these scenarios are supported in our games.
PHP and ASP.NET Support
We provide support to both PHP and ASP.NET platforms.
ActionScript 2 and ActionScript 3 Support
All our games are available in both ActionScript 2 and ActionScript 3 formats.
Some of our games are available in HTML5 format.
Some of our games are available in Android format.
Some of our games are available in Java format.
All our games are structured according to our TidySource standard. This ensures that all our games have an easy-to-understand structure and clean coding for easy maintenance.
If you license the source codes of the games, you can easily configure the behavior of the games by changing their parameters. For instance, you can change the moving speed of a character in a game by changing a speed parameter, or you can add new levels to the game by changing a level parameter. Each game comes with a customization manual to explain all the available parameters.
Easy Graphics and Sounds Update
If you license the source codes of the games, the graphics and sounds can be easily updated by editing the FLA file.
If you license the source codes of the games, all static texts in the games are centralized to facilitate quick and easy translation.
We go great lengths to make sure the codes are readable and can be easily understood. All variable names and function names are carefully chosen so that they are self-explanatory. Nothing is hard coded and all parameters are centralized for easy configuration.
Six Layers of Security
All our games have six layers of security either built-in or supported to make cheating or hacking virtually impossible.
Cheat Engine Defeat Technology
Our Cheat Engine Defeat Technology makes score manipulation by memory scanners virtually impossible.
Sign 'n Authen Technology
Our Sign 'n Authen Technology makes sure that all communications between the server and the clients (e.g. a score is sent by a client to the server for recording in the High Scores Table) are authenticated to avoid fake scores from being recorded to the High Scores Table.
Our Sophisticryption Technology further encrypts the messages to provide an additional layer of security.
All our games support an easy-to-use Site Locking mechanism so that the games can be configured to run on selected websites only. This forbids unauthorized parties from downloading and uploading the SWF files of the games to their own websites.
All our compiled games (SWF, HTML5, Java, Android) are obfuscated to avoid decompilation. Games created from licensed source codes can also be obfuscated using third-party tools.
All our games support hosting under secure protocols such as HTTPS to provide an additional layer of security.
We provide Free Preloader, High Scores and Lobby modules for you to choose and use in your licensed games.